Town: Paw̄ Yeŏrmē Vǖy

Paw̄ Yeŏrmē Vǖy

Paw̄ Yeŏrmē Vǖy
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceVoī̂mêē Region
RegionTshtohèlag Woods
Founded998
Community LeaderHigh Chief Mesopedia Setona Syntoma
Area5 km2 (2 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4168 m (13674 ft)
Average Yearly Precipitation304 cm/y (119 in/y)
Population1357
Population Density271 people per km2 (678 people per mi2)
Town AuraMysticism
Naming
Native namePaw̄ Yeŏrmē Vǖy
Pronunciation/pɒ̄/ /ʒɔ̌ːmæ/
Direct Translation[lethal; fatal] [tragedy; disaster]
Translation[Not Yet Translated]

Paw̄ Yeŏrmē Vǖy (/pɒ̄/ /ʒɔ̌ːmæ/ [lethal; fatal] [tragedy; disaster]) is a subtropical Town located in the Voī̂mêē Region of the Confederation of Goblin Tribes.

The name Paw̄ Yeŏrmē Vǖy is derived from the Goblin language, as Paw̄ Yeŏrmē Vǖy was founded by Nīkī́̄̄̄ Da̋nḱ 'Chanel Roxy' Mbóch Mpfē̌sh Goidaw̋ch Ré̄shī Cä̋, who was culturaly Goblin.

Climate

Paw̄ Yeŏrmē Vǖy has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing -1°C (31°F). Paw̄ Yeŏrmē Vǖy receives an average of 304 cm/y (119 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Paw̄ Yeŏrmē Vǖy covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4168 m (13674 ft) above sea level.

Overview

Paw̄ Yeŏrmē Vǖy was founded durring the late 11th century, by Nīkī́̄̄̄ Da̋nḱ 'Chanel Roxy' Mbóch Mpfē̌sh Goidaw̋ch Ré̄shī Cä̋. The establishment of Paw̄ Yeŏrmē Vǖy was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Paw̄ Yeŏrmē Vǖy's construction back out of the project. Nīkī́̄̄̄ Da̋nḱ 'Chanel Roxy' Mbóch Mpfē̌sh Goidaw̋ch Ré̄shī Cä̋ pushed on reguardles, and Paw̄ Yeŏrmē Vǖy was finished, but starts off as a terible place to live.

Paw̄ Yeŏrmē Vǖy was built using the conventions of Goblin durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Paw̄ Yeŏrmē Vǖy is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Paw̄ Yeŏrmē Vǖy is buildings are arranged arround a network of narrow cobblestone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Paw̄ Yeŏrmē Vǖy's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Paw̄ Yeŏrmē Vǖy is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Paw̄ Yeŏrmē Vǖy has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Paw̄ Yeŏrmē Vǖy. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Paw̄ Yeŏrmē Vǖy's parks.

Paw̄ Yeŏrmē Vǖy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Paw̄ Yeŏrmē Vǖy.

Paw̄ Yeŏrmē Vǖy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Paw̄ Yeŏrmē Vǖy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Paw̄ Yeŏrmē Vǖy has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Paw̄ Yeŏrmē Vǖy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Paw̄ Yeŏrmē Vǖy's public wards, blessings, and other arcane systems.

Paw̄ Yeŏrmē Vǖy has an Arcane Academy which provides higher education in the arcane sciences.

Paw̄ Yeŏrmē Vǖy possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Paw̄ Yeŏrmē Vǖy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Paw̄ Yeŏrmē Vǖy's natural decorations nor waterways.

Paw̄ Yeŏrmē Vǖy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Paw̄ Yeŏrmē Vǖy has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Paw̄ Yeŏrmē Vǖy. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Paw̄ Yeŏrmē Vǖy a notably resourceful and hearty people.

Paw̄ Yeŏrmē Vǖy's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, spring is long in Paw̄ Yeŏrmē Vǖy.

The Magmin near Paw̄ Yeŏrmē Vǖy are known to be more aggressive than normal.

Paw̄ Yeŏrmē Vǖy's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Charm energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5509 m2
    • Cattle and Similar Creatures: 339
    • Poultry: 4071
    • Swine: 271
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 135

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 4
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

421 of Paw̄ Yeŏrmē Vǖy's population work within a Foundational Occupation.

896 of Paw̄ Yeŏrmē Vǖy's population do not work in a formal occupation, but do contribute to the local economy. 40 (3%) are noncontributers.

Points of Interest

Paw̄ Yeŏrmē Vǖy is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from the rampage of a legendary monster. One of Paw̄ Yeŏrmē Vǖy's local festivals commemorates this miracle.

History